I’m just starting with unity and have some questions related with canvas position and camara view when working with VR (Oculus Go).
I have set a canvas with a button and a text, but in order to see these objects, I have to link main camera on canvas Render Camera:
the question is once the project is downloaded to Oculus, it doesn’t matter the direction where you look, the objects (button and text) always follow your head movement. If none is selected for Render Camera, I cannot center the canvas in the middle of main camera prespective. So the preview camera never shows the canvas objects (even I think that are well positioned).