canvas fixed position

I’m just starting with unity and have some questions related with canvas position and camara view when working with VR (Oculus Go).
I have set a canvas with a button and a text, but in order to see these objects, I have to link main camera on canvas Render Camera:

the question is once the project is downloaded to Oculus, it doesn’t matter the direction where you look, the objects (button and text) always follow your head movement. If none is selected for Render Camera, I cannot center the canvas in the middle of main camera prespective. So the preview camera never shows the canvas objects (even I think that are well positioned).

“Screen Space - Camera” is kinda like having the canvas be a child of your camera. No matter how the camera moves, the canvas will stay in the exact same place from that camera’s perspective.

If you want a canvas to float in space and allow the camera to look away or view it from different angles, you want a “world space” canvas.

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