canvas image/raw image always transparent

My image (also tried with raw image) always seems to be transparent no matter what i do. It is the background of a dropdown list that i’m creating.
sprite i’m using is set as:

  • filter mode: bilinear
  • max size: 128
  • format: 16 bit (altough it doesn’t matter what any of these settings are it’s always transparent)

Can you see that you have unchecked the active property in the inspector for Drop GameObject? The Drop gameobject is inactive and hence is not rendered.

sorry i should have mentioned: that is activated at the start of a script - you can see it work on one of the pictures