Canvas Images in UI won't work with pixel perfect Camera

So I’ve been messing around with the pixel perfect camera in unity and I came across something, whenever I use the PPC then the pixels of my tilemap are fixed, but the canvas sprites are distorted while moving, and vice versa.

an example: This is what the option gear is suposed to look like:
8401113--1109256--Screenshot 2022-08-30 at 12.45.28 PM.png
and this is what it looks like when I move with pixel perfect camera(at least a frame of it).
8401113--1109253--Screenshot 2022-08-30 at 12.40.31 PM.png

The opposite is true for my tilemap, where if I have PPC enabled there’s no pixel distortion but if I don’t have PPC enabled the lines in the tilemap are inconsistent.

all of my sprites and tiles have a pixels-per-unit of 32, and there’s no compression, filters or anything like that.

I’ve tried like 5 different things that I found off the internet over like 5 hours and none of them work. I also looked up pixel perfect camera guide but that didn’t work either.

Considering I only started unity like a month ago I’m not surprised this is happening, but I need to fix this. If anyone has any suggestions please tell me, thanks

For questions about Canvas/UI you should ask on the UI forum here.

I can, of course, move your post there if you wish.

ok that would be great thanks

Moved. There’s a redirect link left in the 2D forums that will bring devs here too.

K tsm