Hi all,
Was really hoping thius would have been resolved by now, but it seems that it’s just got worse.
Parenting a canvas to a VR tracked object (e.g. Vive controller) causes the Canvas to lag behind the position of the object.
The old method of updating the positions when the pose changed doesn’t seem to work anymore after the recent SteamVR update.
Does anyone have any solutions to this?
Cheers,
Was that using lateUpdate to do it? If not you might try that.
I’ve used late update, subscribed to the pose change events and any other combination I could think of to make it work but no joy!
Hi there!
The latest SteamVR / OpenVR plugin from valve will resolve this problem in the standalone player.
Due to the way VR works when running in the editor in play mode, there will still be a frame of latency between the position of the UI and the position of the controller. We’re looking into ways to resolve this. Running in standalone should be correct.
Hello everyone!
I am having this issue as well in Unity 2018. Does anyone know how to fix this or of a workaround for Oculus controllers?