Hey, i have 2 canvas over each other.
The items are shown with the proper z level, but when i click on one canvas a button and there is a button under it both are clicked.
Is there a way in the interface to avoid that?
I locked the lower entry of the button but i found that a click on the upper button does not call its function.
Okay i managed to create a clicklock by locking the function for the lower canvas then i enter the menuentrys with a pointer and release the lock on pointerexit.