For some reason my canvas for my scenes gets smaller each time I jump into the unity editor making my game objects fall out of the canvas area that were near the inside of the edge prior. Is there a setting to fix this/why is this happening? Any help to resolve this issue would be a great help!
Do you have any [ExecuteInEditMode] scripts or other Editor scripts?
I don’t think so. I’ve done all the coding from scratch and they’re only executed at run time.
Check your canvas. Is there a weird setup like multiple Canvas Scalers?
Seems like there’s only one…
Does changing the UI Scale Mode on the Canvas scaler have any effect?
Hopefully someone else can chime in. I’m not sure from the information provided. Good luck.
I’ve noticed the scale of the canvas is constantly changing, not the actual size itself. As you can see in the photo the scale is X,Y 0.441666, it’s now 0.122889!