I have a few general questions related to Canvas usage related, here are those:
- Does it good practice to create different screens in Single Canvas? Like the main menu, game over, pause dialog etc…
- If we change any Canvas element’s value then all Canvas elements rendered again? whether they are enabled or disabled…
- when to create multiple Canvas in the Scene?
- I was getting Canvas update related big spikes in Unity Profiler after implementing this structure and Game HUD panel updating multiple times during gameplay - Please check below image so what is the cause?
Please share your knowledge regarding my above questions so Canvas and under it UI creation related concept become more clear