When I put text in the canvas and put it over an Image again part of the canvas it seems like the text is going under it. I have checked the Z-axis and its not it. I want it to render over the image so it looks like part of it. Even in the edittor the text is rendered under the image exactly like it is going behind it yet it is suposed to be above it. Does someone know what could be causing that and how to fix it? I also want to mention that the text has been rotated in 3D and it is prefered that the solution is available in Unity 4.6.9.
Try setting the “Z” position of the Text to 0.0000001 (or smaller) making sure it’s a positive number…