Ill input it in button. But my statement is wrong
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Director : MonoBehaviour {
private GameObject mainMenu, options;
void Awake (){
mainMenu = GameObject.Find ("MainMenuCanvas");
options = GameObject.Find ("OptionCanvas");
}
void Start () {
mainMenu.SetActive (true);
options.SetActive (false);
}
void Update () {
if (mainMenu.SetActive = true) //what statement should i replace here?
{
mainMenu.SetActive (false);
options.SetActive (true);
}
else if (options.SetActive = true)
{
mainMenu.SetActive (true);
options.SetActive (false);
}
}
}