Canvas UI Mesh additional UVs

Hi!

I want to create UI shaders (Amplify or Shader Graph) for sliced sprites, but i need them to have 2 UV sets, UV0 “sliced” as it is right now, and UV1 linear/normalized across whole UI mesh (button or image) for additional effects.

What is the best way to add that kind of UV1 set?

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Hey, sorry for necroing this post without answer but… did you find a way to do that? Thanks!

Intrested too