So if I use a mask to hide overlapping ui elements in my canvas (which is placed in world space) it also needs an Image comp. This image component causes the canvas to have a non transparent background which I dont want, so my current hack looks like this:
canvas.AddComponent<Image>().color = new Color(0, 0, 0, 3f / 255f); canvas.AddComponent<Mask>();
I don’t like it and on iOS it seems to cause problems, additionally it probably has some performance drawbacks.
Does someone know how to do this the right way?