I have just updated Unity from 5.3.1 to 5.3.5 as I am trying to build for Android and ran into problems with 5.3.1. Thankfully my entire project after importing still works (the scripts seem to be running just as they had before) however Im having an odd problem-
All my canvases are not appearing at runtime. I know the canvases are still there because I can see them in my scene and no errors are drawn but it is as if they are disabled or hidden. I have Google cardboard installed and my reticle is even detecting an object of some sort even though there is nothing visible.
Has anyone else experienced this? Why are my canvases “disabled” n 5.3.5? How can I fix this?