With great sadness I am putting this out in Showcase. I was hoping to take this project on down the road and actually make a game out of it. But sadly Black Prophecy came out and doused all my hopes.
This is a demo of a space flying sim based off of a request for something like Skyfox. I kind of took the concept and ran. It still needs tweeks but I probably wont get around to them.
What it is:
It is a mouse based flying simulation where you run through a canyon, or in space. The project was a base platform for testing theories, so it has some extra stuff in it that is from those.
Theories:
Procedural skies - In tinkering around, I actually discovered a way to make a really cool procedural sky. Coupled with sun based cloud shadowing. Overall it looks pretty good. I think if I move forward with it, I will add in day/night setups based on the second theory.
Procedural space - After creating a sky, I got to wondering how I could do space. None of the actual methods I used to create the sky worked in the slightest. I ended up coming up with a nice star studded sky that you could fly around in. The gas clouding actually turned out very lush. Sorry you can’t see it from the generation angles. It has a lot of depth to it.
Procedural Landscape - This is not actually new, I used Perlin, Fractal, billowing and Multi Ridged noise generators. The only thing different is the texturing, but that is actually fairly simple too. It is always a good thing to understand how to use Procedural noise.
Procedural Canyon Generation - This is actually the slowest process but has some very stunning results in game. The whole canyon that you run though is a winding path based on a series of points.
Procedural Asteroids - Like the landscape, this is not necessarily new. It basically is a sphere with a noise modifier attached. I got to learn how to do all of the sphere generation and how to apply noise in a spherical sense. Good lesson.
Stage 1 is actually a section of a game. Fly through all the points, get to the next level, they gradually drop until it is very hard to navigate through the terrain.
Stage 2 is the beginning of the conversion to space, where I had planned to make a cool space shooter out of it. Then along came Black Prophecy and killed me.
My loss, your gain. Enjoy!