Canyou attach a script to the game itself rather than a game object?

Hey again everyone, I would like to build a script that can hold misc. player data such as health, current weapon type and aquired items without losing the data between scene changes and also making it into savable data. What’s the best way to do this in C#?

Thanks again.

Have you checked out ScriptableObject?

no but I will I’m only like 2 weeks into this stuff so sorry for all the nub questions lately. Thanks for the info!.

No problems, everyone starts somewhere.

Wow this looks like some powerful stuff I will have to spend some time learning it.

Thanks again for pointing me in the right direction.