Capsule Colider can't affect by the force.

I create a Capsule Colider in my character, and I type the code which create the force to push the Capsule Colider. However, it can’t work in my character, but it work on the other cube. How to solve?

If you want physic interaction, you’ll need a Rigidbody component. Just add it on your Gameobject that you want to be affected by Rigidbody.