Capsule Collider Axis issue

!!! Delete it, i got it. I had the rotation in the Parent object not in the child like it should be!!!

Hey there,
im at the Spaceshooter Tutorial at creating Shots.
I have an issue with my Capsule Collider direction, i actually should put the direction to the Z-Axis, but i have to put the direction on the Y-Axis to be like it should be on the Z-Axis.

I also had to change my code from: transform.forwardspeed to an Vector3speed.
So, the script transform the Z-Axis correctly. But hte Engine does not…

If i change back the x rotation from my parent quad the collider is in the right position, maybe this helps to find a solution :smile:

Does anybody know how i can fix this?
Greetz Tobi

I had the same issue did you fiqure it out

I had the same issue. You must rotate the VFX 90 on the x axis and NOT the bolt.
4797611--458645--PreFab Bolt.JPG 4797611--458648--PreFab VFX.JPG