Hello!
Okay, I have read about a dozen of these questions so I know it’s a common issue but this one I didn’t find the answer to. I do not have gravity checked on my rigidbody, and I have set gravity to zero on my FPS controller. My rabbit runs all day long along the terrain. However, should it hit a nasty collider, rather than having the collider execute a script, the rabbit falls through the ground, never to be seen again.
I can’t imagine that 2 colliders hitting is supposed to send a model through the floor, otherwise Unity wouldn’t be quite as popular. Please, someone tell me how to fix this!