Hello.
I made a simple model in blender to see how it would look in unity after i imported it. Most of it works fairly well, but i am confused as to why the capsule collider that i add to the model seems to be off center. I could change the center of the collider but i feel that will cause issues later on. Please assist
Have you tried the “Apply Transform” option when exporting? The collider is centered (look closely, it’s at (0,0,0)), but the rest of the model is misaligned.
Your parent object is in the center, but the meshes are not.
Either move the parent to the meshes, the meshes to the parent (would make more sense) or put the rigidbody on your mesh object. There seem to be 2 mesh objects, so that is probably the least optimal solution.
In Unity there is an option that says “Center”, which is equal to Blender’s Bounding Box Center (‘,’), but it treats the entire hierarchy as selected, when you select the parent. If you click it, it will change to “Pivot”, which might give you a better overview on where your components are located.
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