hi there so I’m making a third person game.
so my problem is as follows…
when ever my character runs into something. my characters capsule collider budges forward ever so slightly, as does the “lookat” child object i have underneath my character for my cinamachine virtual camera to look at.
- my player object has all the base components on it rigid body, capsule collider, character controller.
- i have a child object that’s an empty object just to have the virtual camera look at it,
- this issue only occurs when colliding with an object.
- i have fiddled around with seemingly all combinations to no succusses.
eg. no rigid body, rigid body on both player game object and the look at child object,
tried kinematic, increases max, setting collision detection to continuous, using interpolate on both, using extrapolate on both, freezes the positions and rotations on both. all to no avail.
has anyone experienced this issue?. id be happy to copy and paste my player movement script if need be.
but i even tried rewriting the movement script and checking line by line if that caused any issues. and it didn’t seem to cause any. Any help would be greatly appreciated. thanks.