Capsule collider trespasses other colliders if intersection angle is smaller than 90 degrees

Hello Everyone!

So i have found this issue with unity capsule collider where if you try to walk over an intersection of 2 different colliders you can walk trough them, but only if the intersections creates a smaller angle than 90 degrees.

Im moving this character using rigidbody.position (also happens with rigidbody.MovePosition).

this does not happens with sphere colliders.

Im using Unity 5.4.0b18

thanks!

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in the gif, first i walk towards one single collider, (fence… then bush) then i walk towards the intersection.

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