Just ran into this issue. Had a capsule collider with a 200 height and noticed I was getting tons of OnTriggerEnter and OnTriggerExit spam when I wasn’t even close to the collider. Reducing the height to about 4 or below seemed to clear it up. Ultimately, I wanted 200, so I switched to a box collider and it’s working fine.
interesting… never played with that kinda thing myself…
so it basically becomes a box collider you think??
or its like a jaggy edge?? … like, a pixelated curve??
i thought capsule collider was like 2 sphere colliders and the space between the spheres?
No, it definitely doesn’t become a box collider. It spams OnTriggerEnter and OnTriggerExit events rapidly. Rapid on/off cycles where there should only be a continuous on.
I’ve noticed MeshColliders are similarly unreliable in a variety of situations. Basically, the only collider I feel like I can trust in every situation so far is the box collider.