I am Instantiating a Capsule GameObject and it always is standing up even if I change the rotation.
Here is the code I'm using to create it:
GameObject clone = GameObject.Instantiate(prefab, transform.position, transform.rotation) as GameObject;
and for the prefab's script:
rigidbody.AddForce(transform.forward * 856);
I tried changing the rotation on the object but nothing seems to work. Any suggestions?