Capsule problem

Hello unity3d i have a problem with my collider.Why it is that the collider is on the ground perfectly but the model is like 10 feet in the air?Isn’t it suppose to me inside of the collider?How do i get it inside the collider so that i can see it when i run the game?

Just check your Inspector - you have coordinates and size for each your model and the collider. Maybe you accidentally changed the values, you can fix them there.