I’m having some trouble with the capsule colliders.
I have a single GameObject with a RigidBody and a CapsuleCollider in my subscene. Not using gravity so if I just run as is the entity sits still floating in the world.
If I grab the PhysicsVelocity component and set the angular velocity around y to math.pi/2, the capsule will slowly rotate clockwise as expected.
However if I change the size of the capsule to have a length over twice the radius, it spins anticlockwise instead?
i.e a capsule of radius 1 and length of 1.99 will spin clockwise, a capsule of radius 1 and length of 2.01 will spin anti clockwise.
It always spins clockwise if I switch of automatic tensor on the RigidBody