Captain Scott Dow Playable Character

Playable character.

Unity Asset: http://mr-necturus.com/shop/unity_assets/captain_scott_dow_unity
Full Package: http://mr-necturus.com/shop/characters/captain_scott_dow

10 days discount.

It can be used in sci-fi, space, underwater, adventurer, post apocalypse and steam panck kind games.



Character includes clothes armor types.

Everyday clothes: clothes, shoulders, belt, boots and gloves. Together with body - 8,242 polygons, 16,330 triangles and 8,725 vertexes.

Battle suite: battle suite, shoulders, belt, gloves, boots, armor plates, helmet, jet-pack. Together with body - 10,187 polygons, 20,194 triangles and 10,709 vertexes.

Weapons: Animated steam revolver and animated steam sword - 3,586 polygons, 7,050 triangles and 3,737 vertexes.

Textures: diffuse, specular, opacity and normals maps.
Textures are TIF file format 2048x248 - 1024x1024 and 512x512

Skeleton has 60 bones.

Character has 37 general and 52 combat animations, 89 animations in total.

Preview A: http://youtu.be/asWEG1FkV8M
Preview B: http://youtu.be/K7bs6Llhyoo
Preview C: http://youtu.be/cyP9i1xEg5E

  1. Captain_S_IDLE: 0 - 100 fr.,
  2. Captain_S_arm_kick_right: 101 - 126 fr.,
  3. Captain_S_boring: 127 - 252 fr.,
  4. Captain_S_Drinking: 253 - 308 fr.,
  5. Captain_S_Eating: 309 - 429 fr.,
  6. Captain_S_Explanation: 430 - 475 fr.,
  7. Captain_S_Jump_standing: 476 - 551 fr.,
  8. Captain_S_looking_around: 552 - 728 fr.,
  9. Captain_S_Pick_object: 729 - 769 fr.,
  10. Captain_S_pointing_A: 770 - 830 fr.,
  11. Captain_S_salute: 831 - 891 fr.,
  12. Captain_S_Say_No: 892 - 942 fr.,
  13. Captain_S_Shrugs: 943 - 988 fr.,
  14. Captain_S_sit_down: 989 - 1014 fr.,
  15. Captain_S_Sitting: 1015 - 1065 fr.,
  16. Captain_S_Came_up: 1066 - 1092 fr.,
  17. Captain_S_Talking: 1093 - 1138 fr.,
  18. Captain_S_Talking_B: 1139 - 1274 fr.,
  19. Captain_S_Use_object: 1275 - 1315 fr.,
  20. Captain_S_warning: 1316 - 1376 fr.,
  21. Captain_S_waving: 1377 - 1422 fr.,
  22. Captain_M_Climbing_abyss_idle: 1427 - 1502 fr.,
  23. Captain_M_Climbing_abyss_left: 1507 - 1532 fr.,
  24. Captain_M_Climbing_abyss_right: 1537 - 1562 fr.,
  25. Captain_M_Climbing_ladder_down: 1567 - 1607 fr.,
  26. Captain_M_Climbing_ladder_up: 1612 - 1652 fr.,
  27. Captain_M_Climbing_rope: 1657 - 1687 fr.,
  28. Captain_M_falling_down: 1692 - 1732 fr.,
  29. Captain_M_fly_forward: 1737 - 1837 fr.,
  30. Captain_M_fly_left: 1842 - 1942 fr.,
  31. Captain_M_fly_right: 1947 - 2047 fr.,
  32. Captain_M_making_item: 2052 - 2082 fr.,
  33. Captain_M_Moving_left: 2087 - 2107 fr.,
  34. Captain_M_Moving_right: 2108 - 2128 fr.,
  35. Captain_M_sleeping: 2133 - 2208 fr.,
  36. Captain_M_Sneaking: 2213 - 2263 fr.,
  37. Captain_M_Swimming: 2268 - 2298 fr.,
  38. Captain_F_Puting_Weapons_back: 2303 - 2353 fr.,
  39. Captain_F_Taking_weapons_out: 2354 - 2399 fr.,
  40. Captain_F_COMBAT_mode_staynig: 2400 - 2450 fr.,
  41. Captain_F_FromStand_toSquat_A: 2451 - 2491 fr.,
  42. Captain_F_COMBAT_mode_squat: 2492 - 2542 fr.,
  43. Captain_F_fire_Squat: 2547 - 2584 fr.,
  44. Captain_F_lookingAround_Squat: 2585 - 2670 fr.,
  45. Captain_F_Reload_squat: 2671 - 2756 fr.,
  46. Captain_F_FromSquatA_toStaing: 2761 - 2798 fr.,
  47. Captain_F_dodge_to_left: 2799 - 2834 fr.,
  48. Captain_F_dodge_to_right: 2835 - 2870 fr.,
  49. Captain_F_duck_below_high_swing: 2871 - 2906 fr.,
  50. Captain_F_Hit_from_back: 2907 - 2942 fr.,
  51. Captain_F_Hit_from_front: 2943 - 2978 fr.,
  52. Captain_F_Hit_from_left: 2979 - 3014 fr.,
  53. Captain_F_Hit_from_righ: 3015 - 3050 fr.,
  54. Captain_F_L_parry_from_stright_down: 3051 - 3086 fr.,
  55. Captain_F_L_parry_high_left: 3087 - 3122 fr.,
  56. Captain_F_L_parry_mid_front: 3123 - 3158 fr.,
  57. Captain_F_L_swing_high_left: 3159 - 3194 fr.,
  58. Captain_F_L_swing_high_right: 3195 - 3230 fr.,
  59. Captain_F_L_swing_high_straight_down: 3231 - 3266 fr.,
  60. Captain_F_L_swing_low_left: 3267 - 3302 fr.,
  61. Captain_F_L_swing_low_right: 3303 - 3338 fr.,
  62. Captain_F_L_thrust_high: 3339 - 3374 fr.,
  63. Captain_F_L_thrust_low: 3375 - 3410 fr.,
  64. Captain_F_L_thrust_mid: 3411 - 3446 fr.,
  65. Captain_F_LeftFoot_Kick: 3447 - 3477 fr.,
  66. Captain_F_Looking_around_staying: 3478 - 3563 fr.,
  67. Captain_F_RightFoot_kick: 3564 - 3594 fr.,
  68. Captain_F_fire_staying: 3599 - 3636 fr.,
  69. Captain_F_Reload_gun_staying: 3637 - 3722 fr.,
  70. Captain_F_Knocked_backward: 3727 - 3767 fr.,
  71. Captain_F_Down_back: 3768 - 3808 fr.,
  72. Captain_F_Recover_from_knocked_backward: 3809 - 3849 fr.,
  73. Captain_F_Knocked_forward: 3850 - 3878 fr.,
  74. Captain_F_Down_forward: 3879 - 3919 fr.,
  75. Captain_F_Recover_from_knocked_forward: 3920 - 3952 fr.,
  76. Captain_FM_Casual_walk: 3957 - 3993 fr.,
  77. Captain_FM_Cautious_walk: 3998 - 4038 fr.,
  78. Captain_FM_Fire_walk: 4043 - 4083 fr.,
  79. Captain_FM_Combat_run: 4088 - 4114 fr.,
  80. Captain_FM_Fire_run: 4119 - 4145 fr.,
  81. Captain_FM_run: 4150 - 4176 fr.,
  82. Captain_FM_Jump_runing: 4181 - 4221 fr.,
  83. Captain_FM_Fire_walking_back: 4226 - 4261 fr.,
  84. Captain_FM_Walking_back: 4266 - 4301 fr.,
  85. Captain_FM_Die_knocked_backward: 4306 - 4323 fr.,
  86. Captain_FM_Die_knocked_forward: 4328 - 4345 fr.,
  87. Captain_FM_Die_on_back: 4350 - 4388 fr.,
  88. Captain_FM_Die_on_belt: 4393 - 4500 fr.,
  89. Captain_FM_Die_squat: 4505 - 4538 fr.,

Unity Asset: http://mr-necturus.com/shop/unity_assets/captain_scott_dow_unity
Full Package: http://mr-necturus.com/shop/characters/captain_scott_dow

10 days discount.

Holy cow that is fantastic work!

Thank you Archania!

Looks awesome! Quick question, what’s the difference between the unity package and the full package?

Thank you peneill! :slight_smile:

“Full Package” contains original files (3D Studio MAX and BIP Character Studio animation clips in case it is an animated character) They usually contains also FBX, OBJ, DAE (Collada) files, and texture files of course. Such package gives to customer ability use original files in order to change, to improve and to add things to the model, scene or character. Especially it is useful with animated characters. When customer buys Full Package he automatically get ability to download “Unity Package” as well.

“Unity package” contains only FBX and texture files repeated as Unity asset with basic shader and basic animation setup. "Unity Package"usually cost less then “Full package”

Nice job as usual * 100 :wink:
Do you plan to draw “friends and foes” for Scott?.

Reminds me Captain Swing (French BD). Steampunk version. :wink:

Thank you ZJP!

You right about style. It base on 1950 - 1990 sci-fi culture. :slight_smile:
Here is main prototype: http://blog.americasnutrition.com/wp-content/uploads/2011/02/MalReynoldsFirefly1.jpg

Nathan Fillion. Smart guy. :wink:

Sorry…?

Sorry…?[/QUOTE]

Ah, sorry, just my mistake. :slight_smile:
Just edited it.

Maybe it will be foes. But I am not sure. It depending on several things. On how much popular this character will be for instance.

Wow, good job once again! Looking forward to having a set of this guy and his friends and enemies :wink:

Thank you jashan! :slight_smile: