Capturing a section of screen outside the unity window?

Hey guys,

Im building an program as a bit of an experiment but I was wandering if it is possible to read a section of screen space outside of the unity window? Or capture a section and save as a texture to use ReadPixels(…) on.


You can use a different camera for that just set it depth to lower than main camera, than from it you will render to a texture off of which you can than read pixels.