Capturing/baking a static version of a particle system

Currently I’m working on a title screen for my game and I want it to be as realistic as possible to the actual game, so I’m making it out of entirely assets from my game. A lot of the main focal points are particle systems that I want to have stay static (not playing the whole system, just being one frame). I’m also going to be animating small bits of this scene, so I want to display the whole thing (particles included on a realtime render texture). Is there any way for me to capture/bake a static “model” of a particle system at a specific frame? I don’t want to manually place the particles.

there sure is!