I know how to take ascreenshot with the iPhone. What I’m asking is how to freeze the game like the game Zelda: Ocarina of Time does.
From what I understand this game does is that it captures whats running in a texture, disables those objects from rendering,places the texture in the background, and then displays the menu.
Is there any type of method for saving the screen to a texture?
What many games do is they stop clearing the back buffer. You might be able to do this in the camera settings of unity but I dont know for sure and it may not work on iphone regardless.