Capturing the textures from the target image (UV) in unity + vuforia and rendering with the texture

How do I capture the texture of a target image (which is the UV map of the model) in Unity/Vuforia and render the same colors in model as AR.

Can we do this without any other SDKs.

Any insight is appreciated!

Tx

You may get better results from the Vuforia forums.
https://developer.vuforia.com/forum