Hello!
I want to make 3 cars follow paths. With Unitys own Car AI (CarWayPointBased) I was able to realise it but the cars and their tires have complex physical adjustments. I can only go from 0 to max speed and not control speed value (?). Cars do not follow the path exacly every time and go left/right while acceleration phase, sometimes make weird movements away from path.
Any suggestions for using it without drag of wheels etc. When I deselect gravity they just move up…
Thanks