Hi,
I made the unity scripting tutorial and I want to change one element, if the car is stoped, you are able to rotate it. I want to allow that if the car is moving only.
Any idea on how to do it?
Hi,
I made the unity scripting tutorial and I want to change one element, if the car is stoped, you are able to rotate it. I want to allow that if the car is moving only.
Any idea on how to do it?
Since you do not have a rigidbody, if you do not mind brute force you can do the following:
Ex.
// The Update function is called once every frame
var priorPosition : Vector3;
function Start () {
priorPosition = transform.position;
}
function Update () {
distance = Vector3.Distance(priorPosition, transform.position);
Debug.Log("v:" + distance);
priorPosition = transform.position;
// Apply motion along the z axis of the car
transform.Translate (0, 0, Input.GetAxis ("Vertical"));
if (distance > 0.1) {
// Apply rotation around the y axis of the car
transform.Rotate (0, Input.GetAxis ("Horizontal"), 0);
}
}
Thank you ifrog,
I follow the tutorial and there they aply a rigid body, can I apply the script without disable the rigid body?
Thank you in advance
You should be able to. If you are using the rigid body to move the car by adding forces, rigidbody.AddRelativeForce() and rigidbody.AddRelativeTorque(), then you can query the rigid body for its velocity. If you do that the check the square magnitude of teh velocity to see if it is less than a given value.
Many thanks!!!
I will try it