Hi,
Do someone know if there is a ready to use solution for a Dynamic Car/vehicles Destruction? We need something that we can implement to dynamically destroy cars when they bump each other or into walls/objects.
Hi!
The straightforward solution would be to have the different parts of the car as children to a gameobject and thru physics decide when they should fall apart etc. Using a Fixed joint to attach the different parts to the car parent would be a feasible solution.
A much more difficult problem would be to have the car fall apart, and create submeshes, at arbitrary positions.