Hello, I made a car using wheelcolliders, but when driving and releasing the “Forward”-button the car doesn’t get slower, although the motor torque is set to 0. I know its a silly question but I just don’t find the answer.
Thank you in advance for your help 
Here’s my script:
FrontLeftWheel.steerAngle = 15 * Input.acceleration.x;
FrontRightWheel.steerAngle = 15 * Input.acceleration.x;
}
function Forward () {
FrontLeftWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * speedslider.value;
FrontRightWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * speedslider.value;
}
function Stop () {
FrontLeftWheel.motorTorque = 0;
FrontRightWheel.motorTorque = 0;
leftBrakeLight.renderer.enabled = false;
rightBrakeLight.renderer.enabled = false;
}
function Backward () {
FrontLeftWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * -1;
FrontRightWheel.motorTorque = EngineTorque / GearRatio[CurrentGear] * -1;
leftBrakeLight.renderer.enabled = true;
rightBrakeLight.renderer.enabled = true;
}
I’m using UI-Buttons, OnMouseDown = Forward/Backward, OnMouseUp = Stop