CAR ENTER EXIT

MY PLAYER GETS IN CAR BUT MY CAR DOENT WORK

HERES MY ERROR-NullReferenceException: Object reference not set to an instance of an object Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.SetProperty (System.Object target, System.String name, System.Object value) car get in.Update () (at Assets/car get in.js:21)

AND

HERES MY SCRIPT -

var Car : Transform;
  var player : Transform;
  var exitPoint : Transform;
  var doorTriggerLeft : Transform;
  var PlayerCamera : Camera;
  var CarCamera : Camera;
  var isPlayerVisable : boolean;
  
  function Update (){
     if (Input.GetButtonDown("Fire1")&& isPlayerVisable){
          //Make player invisable and still standing
          player.gameObject.SetActiveRecursively(false);
          player.gameObject.active = false;
          // Parent player to ExitPoint
         player.parent = exitPoint.transform;
          player.transform.localPosition = Vector3(-1.5,2,0);
          //Parent playerParent to car
          exitPoint.parent = Car.transform;
          exitPoint.transform.localPosition = Vector3(-0.5,2,0);
        // Enable car as controllable object
        GameObject.Find("Car").GetComponent("Car Control script").enabled = true;
          PlayerCamera.enabled = false;
          CarCamera.enabled = true;
      }

      else
      {
          if (Input.GetButtonDown("Fire1")){
              // Make Character visable again.
             player.gameObject.SetActiveRecursively(true);
              player.gameObject.active = true;
              // Unparent Player from everything.
              player.transform.parent = null;
              // Parent Exit Point to Door Trigger.
             exitPoint.parent = doorTriggerLeft.transform;
              // Disable car as a controllable
              GameObject.Find("Car").GetComponent("DrivingScript").enabled = false;
              PlayerCamera.enabled = true;
              CarCamera.enabled = false;
          }
      }
  }
  
  function OnTriggerEnter(Player : Collider) {
     isPlayerVisable = true;
  }
  
  function OnTriggerExit(Player : Collider) {
      isPlayerVisable = false;
  }

Seems your problem is on this line

GameObject.Find("Car").GetComponent("Car Control script").enabled = true;

I would seperate the calls into a few assignment statements, debug and make sure you’re getting the correct values. One of them is currently null and this part

GetComponent("Car Control script")

look like the suspect. Is “Car Control script” really the name of the script attached to the game object? I don’t think it is. Make sure you have this spelled correctly and EXACTLY as it appears in the Unity GUI.