car flies!?! car physics problem help

hi.. i have a FPS game that i'm making.... and i have a car control script and a basic car setup...... the car wheelCollider radius is 0.8 the speed is 30.

this works but when i drive the car up a hill or in a bumpy part of the terrain it seems to fly or jump way higher then it should. I have seen flying car problems in other car demos to.

if anyone has found a way to fix this please tell me

thanks

increase the gravity.. project settings->physics->gravity -9.8 m/s in Y should be real world gravity... btu it doesnt look right at this setting, (assuming 1 Unit in unity = 1 meter) and you invariably need more. try around -20

but after doing this you'll need to tweak everything abuot your car again... suspension springs, damping, grip etc....