hi.. i have a FPS game that i'm making.... and i have a car control script and a basic car setup...... the car wheelCollider radius is 0.8 the speed is 30.
this works but when i drive the car up a hill or in a bumpy part of the terrain it seems to fly or jump way higher then it should. I have seen flying car problems in other car demos to.
if anyone has found a way to fix this please tell me
thanks