Car looks blurry and has a low resolution

Hello, I want to make a cinematic camera for my car, but the resolution is very bad (as you can see at the top of the car)

I want this to be 4k, can some one help me?

The resolution isn’t “bad”. It’s exactly the resolution you’re rendering that image at. Rendering a 4k won’t necessarily solve the problem either, is if you’re displaying on a 4k monitor you’ll see the same thing as above.

What you’re seeing is common aliasing problems all real time rendering has to contend with. The solution is some form of anti-aliasing. Either MSAA (Multi Sample Anti-Aliasing) which can be enabled on the camera & project’s quality settings, or some form of post process anti-aliasing like FXAA, SMAA, or TAA, which can be enabled using Unity’s post processing stack and each have different pros and cons.

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Thank you.