car not moving straight

I am trying to make a simple car game but whenever i am pressing up arrow the car is moving to right. This is the code i am using and attached to the car gameobject

public WheelCollider wheelFL, wheelFR, wheelRL, wheelRR;
	
	public float maxTorque = 50f;
	public float steerFactor = 10f;

	void Start () 
	{
		rigidbody.mass = 1500f;
		rigidbody.centerOfMass = new Vector3(0f, -0.9f, 0f);
	}
	
	void FixedUpdate () 
	{
		wheelRR.motorTorque = maxTorque * Input.GetAxis("Vertical");
		wheelRL.motorTorque = maxTorque * Input.GetAxis("Vertical");
		
		wheelFL.steerAngle = steerFactor * Input.GetAxis("Horizontal");
		wheelFR.steerAngle = steerFactor * Input.GetAxis("Horizontal");
		
	}

Here is how wheel colliders are set 21278-wheels.jpg

Hey… does anybody got the solution to this… please let me know …even i need urgently

I fixed by setting to all wheel colliders – Sideways Friction - Extremum Slip to 0.02

I fixed that, by dynamically rising sidewayFriction.extremumSlip of Front WheelColliders from 0.2f to ~2.0f - 2.5f according to car speed.

Something like this void Update(){ sideFrictionFront.extremumSlip = 0.2f + (currentSpeed / currentMaxSpeed) * 2; }