Car physics

Hi

I try to write a physics car use a Wheel Collider. I had a simple car controller ( only moving forward ).
Now i have problem. My car turn left ( it looks like it rides a large radius circle ). I think that the one of the wheel run a bit slower than the other one.

Help

Regards,
Leszek

Perhaps you could follow my tutorial. There are of course others all over the place on the forums, documentation and wiki. :smile:

Control your suspension parameters for all of your wheels and look if the wheels are placed exactly at the correct positions.

Also Take a look at my little car thingy
http://forum.unity3d.com/threads/88143-Me-attempting-to-achieve-some-semi-realistic-vehicle-physics-with-wheel-colliders.