should cover the basic UI principles of the first two
spawn points are generally just an empty gameobject in your level, the level’s script will need to put the correct prefab there… so the trick would be passing the information from the menu selection to the level script. Some sort of game manager script would work there (menu populates variable, level script read variable etc.). Look up DontDestroyOnLoad() function to ensure the game manager survives the transition from menu scene to level scene.
easiest way would be to tag the player car and have the camera script FindWithTag() and LookAt() the transform…
i have made my car selection based on this video. everything is working fine but there is only one problem. after level completing when i go to main menu, and then car selection. the previous selected car also instantiate in car selection menu. Can you help me. please