I’m new to Unity and just playing around. I have an animation of a car getting squashed in C4D, I’ve tried bringing the C4D and an FBX model into Unity but can’t seem to bring in the animation too. Does the car need joints regardless?
cheers!
I’m new to Unity and just playing around. I have an animation of a car getting squashed in C4D, I’ve tried bringing the C4D and an FBX model into Unity but can’t seem to bring in the animation too. Does the car need joints regardless?
cheers!
it depends on how you animated it, i don’t know C4D, but if you used something along the lines of a modifier, morph targets, or just vertex animation then that won’t carry over, you have to actually rig the car to squash with bones,
also make sure you set up the animations correctly in the inspector of your fbx
Thanks, Pat. Yeah I used a squash/squeeze so ill try joints.
Cheers.
There is a system on the Asset Store that recreates the various modifiers you can find in 3d packages.
Oh nice do you know what it’s called?
Its called MegaFiers, you find info on the Stretch part of it at Stretch « MegaFiers
Looks Awesome thanks!
Morp targets/ morphing animation is the solution. It can be achieve by lerping vertices to target vertices.
-Jhoemar
The system above also has a complete Morphing solution and a point cache animation system included so pretty much does whatever you would need I think.