I encountered some heavy graphical glitches though. I’m not sure if things are going wrong on my end or if the demo scene is flawed in some way. I’m using Unity Basic, windows 7 32bit, with an intel core 2 duo, an nvidia geforce 9800, and two gigabytes of memory, so no stone-age hardware or anything.
No glitches here, and I do have a stone-age hardware (or at least bronze-age: G5, ATI X800). I have Pro, and this tutorial does use some Pro effects, but they should be disabled and not have any effect without Pro. Actually one glitch: the road surface disappears if quality is set to Good, but appears at all other settings.
(Speaking of my stone age hardware, even with the settings maxed and running at my desktop res, it manages 20+ fps. If I lower settings and resolution a fair bit it will go a little over 100fps and doesn’t actually look much worse. So good job optimizing that; I’m sure it’s much faster on a recent machine.)
I poked around a bit and it looks like the SoundToggler script for the tunnel wasn’t finished. I think it was supposed to be something like this:
var fadeTime : float = 1.0;
private var soundScript : SoundController;
function Start () {
soundScript = FindObjectOfType(SoundController);
}
function OnTriggerEnter () {
soundScript.ControlSound(true, fadeTime);
}
function OnTriggerExit () {
soundScript.ControlSound(false, fadeTime);
}
The effect is more audible if you use the tunnel_boost sound instead of the other tunnel sound.
If anyone wants a Pro build to play around with, here is a universal build for Mac. I disabled the performance tweak script because I don’t like the quality going up and down at runtime, so it probably won’t run very well on Intel graphics. Also a Windows build here.
This is awesome. I am really impressed by Unity’s very excellent tutorials which are of such high quality. I’m also really impressed that you guys put so much time and effort into creating these significant projects, with all the content and models and everything, and then release it freely to the public… I know it’s an investment for you in making Unity a more appealing product and that this has definite benefits for future business, but still, it’s very nice to be led through how to build these great projects and it really opens up a whole world of possibilities and new skills. Thanks!
Amazed here too!!
No glitches - i get ~120fps at 1600x1200 with “fantastic setting” (9800GTX). Haven’t seen such professionaly looking/working (car mechanics like) thing on Unity till yet. TOP JOB !!!
I too am getting the errors though. The game will play ok, but the scene view and game view goes all screwy for me. Below are a couple of screen grabs.
I am running XP Pro and have an ATI Radeon HD 4850 card. Oh, and I am using the free version of Unity, not Pro.
Glad most of you are enjoying the new Car Tutorial
If you’re having any issues with the tutorial please submit a bug report. This includes graphical errors as well as unclear passages in the tutorial itself.
You can do this by going to the Help menu, selecting “Report a Problem”, and filling out the necessary info.
We try to weed out all the glitches before we release something like this, but we’re obviously not perfect. The quicker we get good bug reports in the quicker we can fix the issues.
Having the same problem here. I’ll post a bug report momentarily, with a screen shot of the console.
I wonder if it could be an ATI thing, I just had the driver crash. (HD 2600 PRO)