Hey Guys. I am creating a racing car game. I have my car functioning 99% well. It drives/stears fantastic. I have a computer car that races with you. It works beautifully. The only issue im having atm is. When i created my car i used the actual spokes inside the rim to be the rotating axis so it looks more real. But when i start the game my rims stick out the side and it looks so goofy. Should i edit my model and make the wheel one object or should i simply move the actual wheel script to a different component. Here is pictures of the actual bug.
This is the car When the rims are being stupid.
[1026-Wheel+working…png|1026]
This Is The Car Behaving beautifully before i play the game.
[1027-Wheel+function.png|1027]
So i was wondering if you guys have any information that could help this error. Thank you 
Check your wheel colliders pivot and your wheel’s pivot if you are making them reference to eachother at runtime.