When ever i want to go in front ‘w’ key my caracter start lifting on the Y axis… why ? I tried to add a rigid body to it but then it was spinning on itself… I’m key of new to Unity sorry if this question if stupid ![]()
var speed = 3.0;
var rotateSpeed : float = 30;
var bullitPrefab: Transform;
private var dead = false;
function OnControllerColliderHit(hit : ControllerColliderHit)
{
if(hit.gameObject.tag == “fallout”)
{
dead = true;
}
}
function Update()
{
var controller : CharacterController = GetComponent(CharacterController);
// Rotate around y - axis
transform.Rotate( 0, Input.GetAxis( “Horizontal”) * rotateSpeed, 0);
// Move forward / backward
var forward = transform.TransformDirection( Vector3.forward );
var curSpeed = speed * Input.GetAxis(“Vertical”);
controller.SimpleMove( forward * curSpeed);
if(Input.GetButtonDown(“Jump”))
{
var bullit = Instantiate(bullitPrefab, GameObject.Find(“Spawn”).transform.position, Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * 2000);
}
}
function LateUpdate()
{
if(dead)
{
transform.position = Vector3(0 ,4 ,0);
gameObject.Find(“Main Camera”).transform.position = Vector3(0 ,4 ,-5);
dead = false;
}
}
@script RequireComponent(CharacterController);