Hi
I am trying a few of the video tutorials and the tutorials want me to go to the CardboardMain Asset. I have the Daydream Technical preview and imported the CardboardSDKforUnity and I don’t see it. Help?
Hi
I am trying a few of the video tutorials and the tutorials want me to go to the CardboardMain Asset. I have the Daydream Technical preview and imported the CardboardSDKforUnity and I don’t see it. Help?
Which Video tutorials are you following?
Hi joejo
This one is Thai I believe but you can see it in the screen shots and the video shows walking
Hmm… then you’d have to talk to that developer in regards to what their source setup is. We don’t ship anything like a CardboardMain so that is something that you would have to write yourself.
I am total noob so writing anything like that at this point can’t happen ![]()
However, if you could point me in the direction of a good tute (written or video) I would be most appreciative ![]()
User selzier has been very active doing tutorials for Unity VR: https://forum.unity3d.com/search/6674329/
Otherwise I don’t have anything more specific than what you can find on the Google VR site for Cardboard or searching these forums for related information.
I clicked the link
Unity Community - Error
The requested search could not be found.
Huh… well, search for posts from Selzier and you should get the same information.
Thanks Joejo! CardboardMain is the prefab from GoogleVR SDK versions before 0.8. After 0.8 the prefab is called GvrViewerMain.
Check this autowalk tutorial:
And remember we’ve moved 7 movement demos unto our pack here:
its REALLY easy to get Daydream working or Cardboard. If you have the technical preview that means you are targeting the Google Pixel which is Daydream.
To get the setup working all you have to do is the following.
1.) Import the SDK
2.) Add the StereoCamera component to your Main Camera
3.) Press the button in the inspector that says “Update Eyes” or something like that
4.) Drag & Drop the GvR Main
5.) Build.
That is basically it. VR is stupid easy to setup. If you want to use the Daydream Controller (Paprika) then you need to write a simple script for that. I think there is a prefab for it though you can use that one.
If you write your own controller script all you have to do is something like so.
transform.rotation = GvRController.Orientation
This is all off the top of my head. I would recommend you read the documentation its pretty straight forward.
I can also say its easy because I built a game in 48 hours at the Microsoft Reactor VR Jam last month with the Google Pixel + Daydream.
Hope that helps, have fun!
guys… pst… hey… what is cardboard? I feel like I should know this