Cardboard build problems - left/right issues, differences in Mac vs Windows builds

Does anybody know why my builds for Cardboard (on Android) are having so many inconsistencies? I build the same application with exact same assets and GameObjects on Mac (OS X Yosemite) and Windows 7, and get different results… and NEITHER ONE does it correctly.

It looks perfectly fine when I press Play in the Unity Editor to test the game

When I do a Build on Windows 7, however, it shows the side-by-side lenses with barrel distortion, and the Cardboard settings icon at bottom… BUT it is not stereoscopic view of the scene! Instead, it appears to be taking one view/camera/and spreading it across left & right (instead of separate left and right views)

Even more baffling is that it is completely different when I build on Mac: the output does not show side-by-side left and right lenses at all. It just shows a single, static camera view – no barrel distortion, no L/R sides, and no input being used from phone to change gazepointer / viewing angle of camera

It does this same problem when I try to build the Cardboard demo scene, as well; works fine in Player, but not in Build… what could the problem be??

Okay… looks like I’ve narrowed down the problem. I got it to work okay by switching render path from Legacy Deferred to Use Player Settings (however – this breaks the texture rendering of my terrain asset)

However – this only makes the build work on PC/Windows. On Mac, it still doesn’t Build and Run properly.

Guess I’ll just avoid Mac for development, until we need to push onto iOS