Cardboard Rotation issues

Okay I can’t seem to figure out what the heck is going on here.
The Cameras are ALWAYS rotated backwards (only in the build). Which I’m assuming has to do with the gyroscope rotation or whatever it is it reads.

I Seriously just can’t figure out HOW to get it to orient the right direction.
Like seriously - why do they release something where you may have to sit in a car backwards to use.
There’s seriously got to be a way to make it start off in the proper direction you are already aiming.

(I am very new to VR). But I can’t really do much if I can’t get the Camera to aim in the proper area first. Which means I can’t create a single experience to learn how to make VR work.

Please anyone, if you can help, I would be eternally grateful.
I tried to figure out how to use Cardboard.SDK.HeadPose.Orientation, but I couldn’t understand it, not even sure if that’s the proper thing to use.

Okay I feel kinda dumb - just rotated Head 180 degrees and that fixed it. However - the demo for Cardboard the UI is upside down. Not sure if my actual game(s) will be like that, but the Cardboard Demo is.