Hello all,
I’m developing an Android VR App with Unity 5.6.2p, and I’m having some issues with native Cardboard SDK (it’s a matter of compatibility with a plugin that I’m using: it seem that Cardboard SDK in some way give conflict to it, very weird but it’s like that).
So I’d like to try with “older” methods (as in Unity 5.5 and below).
I’ve tried using older Cardboard SDK (1.50) but when I create the build Unity tell that I have to enable Cardboard from player VR settings, that’s exactly what I don want do do.
So is there a way to create a Cardboard VR app without enabling native Unity Cardboard SDK?
Many thanks!
I will check with our devs, in the meantime, can you provide more details about the incompatibility? What SDK is conflicting with the Cardboard SDK? Have you considered using a more recent Unity release, something from 2017 perhaps?
Thank-you Selzier and tedbisson.
tedbisson; I’ve just discovered that this “incompatibility” issue is just a Manifest issue:
when I use GVR SDK the permissions of my plugin (for example “ACCESS COARSE LOCATION”) do not show, and so them are disabled!
I have a thread on it here
So, finally, I have just to find a way not to let GVR disable permissions request of my Manifest when I launch the App for the 1st time on the mobile.
I have idea that this may be a little bug of native GVR SDK, but maybe I’m missing something on the way…