Hi guys, im working on VR project using google’s cardboard sdk. Everything is working fine on android but when other developer build app for iOS weird things happens. For example i have a sphere with texture using mobile diffuse material. Also “product” model with “standard” material, they are not visible on iOS. I dont know what is causing that problem.
There are some logs from iOS (Iphone 6 and 6p)
VR.log
The referenced script on this Behaviour is missing!
(Filename: Line: 1649)
The referenced script on this Behaviour is missing!
(Filename: Line: 1649)
The referenced script on this Behaviour is missing!
(Filename: Line: 1649)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.106125 ms
The AnimationClip ‘MainMenu_SelectAnimation’ used by the Animation component ‘Product1’ must be marked as Legacy.
(Filename: Line: 1901)
Default clip could not be found in attached animations list.
(Filename: Line: 400)
The AnimationClip ‘MainMenu_SelectAnimation’ used by the Animation component ‘Product1’ must be marked as Legacy.
(Filename: Line: 1901)
Default clip could not be found in attached animations list.
(Filename: Line: 400)
The AnimationClip ‘MainMenu_SelectAnimation’ used by the Animation component ‘Product1’ must be marked as Legacy.
(Filename: Line: 1901)
Default clip could not be found in attached animations list.
(Filename: Line: 400)
2015-11-26 17:42:24.207 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:24.226 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:24.230 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:24.233 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:24.237 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 598.
Total: 1.574916 ms (FindLiveObjects: 0.028166 ms CreateObjectMapping: 0.038166 ms MarkObjects: 0.485416 ms DeleteObjects: 1.022708 ms)
Creating new default cardboard screen texture 1544x859.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘FORWARD’ has no vertex shader
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘FORWARD_DELTA’ has no vertex shader
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘SHADOWCASTER’ has no vertex shader
WARNING: Shader Unsupported: ‘Standard’ - All passes removed
UnloadTime: 10.431958 ms
2015-11-26 17:42:31.329 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:31.333 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:31.334 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:31.337 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 1056.
Total: 1.151166 ms (FindLiveObjects: 0.041833 ms CreateObjectMapping: 0.018125 ms MarkObjects: 0.409958 ms DeleteObjects: 0.680791 ms)
Creating new default cardboard screen texture 1544x859.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Edit:
Graphics API’s is:
OnelGLES2