Cardboard VR iOS problem.

Hi guys, im working on VR project using google’s cardboard sdk. Everything is working fine on android but when other developer build app for iOS weird things happens. For example i have a sphere with texture using mobile diffuse material. Also “product” model with “standard” material, they are not visible on iOS. I dont know what is causing that problem.

There are some logs from iOS (Iphone 6 and 6p)

VR.log

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.106125 ms
The AnimationClip ‘MainMenu_SelectAnimation’ used by the Animation component ‘Product1’ must be marked as Legacy.

(Filename: Line: 1901)

Default clip could not be found in attached animations list.

(Filename: Line: 400)

The AnimationClip ‘MainMenu_SelectAnimation’ used by the Animation component ‘Product1’ must be marked as Legacy.

(Filename: Line: 1901)

Default clip could not be found in attached animations list.

(Filename: Line: 400)

The AnimationClip ‘MainMenu_SelectAnimation’ used by the Animation component ‘Product1’ must be marked as Legacy.

(Filename: Line: 1901)

Default clip could not be found in attached animations list.

(Filename: Line: 400)

2015-11-26 17:42:24.207 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:24.226 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:24.230 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:24.233 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:24.237 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 598.
Total: 1.574916 ms (FindLiveObjects: 0.028166 ms CreateObjectMapping: 0.038166 ms MarkObjects: 0.485416 ms DeleteObjects: 1.022708 ms)

Creating new default cardboard screen texture 1544x859.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘FORWARD’ has no vertex shader
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘FORWARD_DELTA’ has no vertex shader
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘SHADOWCASTER’ has no vertex shader
WARNING: Shader Unsupported: ‘Standard’ - All passes removed
UnloadTime: 10.431958 ms
2015-11-26 17:42:31.329 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:31.333 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:31.334 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil
2015-11-26 17:42:31.337 spanntecvr[481:190673] accessConfigurationFileWithCompletion ERROR: bookmark is nil

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 1056.
Total: 1.151166 ms (FindLiveObjects: 0.041833 ms CreateObjectMapping: 0.018125 ms MarkObjects: 0.409958 ms DeleteObjects: 0.680791 ms)

Creating new default cardboard screen texture 1544x859.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Edit:
Graphics API’s is:
OnelGLES2

Okay problem solved, the other developer who was building iOS version didn’t have Blender installed so model gameobjects had empty meshes. Silly mistake.