Cardboard VR Optimization and single pass on 2019.4.1f1

Hi, im working on a simple storytelling experience with Cardboard VR sdk, using the 2019.4.1f1 version. i got low frame rates when i move the camera specially, this happen to me on a 28 android API phone, (huawei p10 octa core, 4gb ram), and im aiming for low budget phones too, so i have to get a better optimization.

the project is a solar system experience, so i got like 20 3d objects on a scene. Im using URP, Lod for the meshes and i want to optimizate more with single pass but this version has the XR settings on the player section deprecated, so im using the new XR Plug-in, the problem is in their options there is not an single-pass option.

so i think change to single pass would be te best first option for optimization, what you think i can do?

Thanks!

Hey hey! So, Google Cardboard is no longer directly supported by Unity. If you have any issues related to Google’s latest Cardboard XR plugin for Unity, the Google team has requested you open issues on Github here where their team will address.