Cardboard Webgl not working

I’m trying to make a cardboard simulator and I can’t figure out why the game doesn’t work. Not sure if I have to change something in the build settings. Anyway here are the errors I get in the Firefox console,

uncaught exception: abort(129) at jsStackTrace@blob:null/501d4287-deec-644e-b369-7c693ef45c00:1:22814
stackTrace@blob:null/501d4287-deec-644e-b369-7c693ef45c00:1:22997
abort@blob:null/501d4287-deec-644e-b369-7c693ef45c00:32:52290
Kdm@blob:null/501d4287-deec-644e-b369-7c693ef45c00:25:337484
Vlf@blob:null/501d4287-deec-644e-b369-7c693ef45c00:11:234667
HGl@blob:null/501d4287-deec-644e-b369-7c693ef45c00:7:999121
mNf@blob:null/501d4287-deec-644e-b369-7c693ef45c00:11:876781
Qal@blob:null/501d4287-deec-644e-b369-7c693ef45c00:7:639965
g8l@blob:null/501d4287-deec-644e-b369-7c693ef45c00:25:313269
invoke_iiii@blob:null/501d4287-deec-644e-b369-7c693ef45c00:1:365962
aK@blob:null/501d4287-deec-644e-b369-7c693ef45c00:18:389647
Ov@blob:null/501d4287-deec-644e-b369-7c693ef45c00:18:87011
Blb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:97485
Bre@blob:null/501d4287-deec-644e-b369-7c693ef45c00:9:55210
VIb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:836131
WFb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:757227
H3a@blob:null/501d4287-deec-644e-b369-7c693ef45c00:16:568858
DGb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:780484
HGb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:784762
IGb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:785417
WOd@blob:null/501d4287-deec-644e-b369-7c693ef45c00:14:711128
wCb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:622114
Odb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:16:963831
N8b@blob:null/501d4287-deec-644e-b369-7c693ef45c00:15:267000
O4h@blob:null/501d4287-deec-644e-b369-7c693ef45c00:6:893829
z4h@blob:null/501d4287-deec-644e-b369-7c693ef45c00:6:892217
lMf@blob:null/501d4287-deec-644e-b369-7c693ef45c00:11:861001
A1f@blob:null/501d4287-deec-644e-b369-7c693ef45c00:5:66595
Qal@blob:null/501d4287-deec-644e-b369-7c693ef45c00:7:639965
g8l@blob:null/501d4287-deec-644e-b369-7c693ef45c00:25:313269
invoke_iiii@blob:null/501d4287-deec-644e-b369-7c693ef45c00:1:365962
aK@blob:null/501d4287-deec-644e-b369-7c693ef45c00:18:389647
Ov@blob:null/501d4287-deec-644e-b369-7c693ef45c00:18:87011
Blb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:97485
Bre@blob:null/501d4287-deec-644e-b369-7c693ef45c00:9:55210
VIb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:836131
DGb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:780454
I3a@blob:null/501d4287-deec-644e-b369-7c693ef45c00:16:569051
AGb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:776622
pLb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:893808
nLb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:893007
qIb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:829965
mIb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:828534
lIb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:826096
LHb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:814987
MHb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:815289
L6a@blob:null/501d4287-deec-644e-b369-7c693ef45c00:16:683012
uDb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:665046
vDb@blob:null/501d4287-deec-644e-b369-7c693ef45c00:17:665369
Jad@blob:null/501d4287-deec-644e-b369-7c693ef45c00:13:460892
callMain@blob:null/501d4287-deec-644e-b369-7c693ef45c00:32:50411
doRun@blob:null/501d4287-deec-644e-b369-7c693ef45c00:32:51238
run/<@blob:null/501d4287-deec-644e-b369-7c693ef45c00:32:51406

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

bump, finding the same issue. Really hoping this is a possible technology stack so I can develop without dropping serious $$$… :stuck_out_tongue:

EDIT: FYI, I am also using Firefox, and the latest Cardboard SDK for Unity. The scene has the CardboardMain in it, along with a light source and a few 3D shapes.

Have you tried to make a Development build ?

Anyway, from what I can see, Google cardboard only supports Android and iOS.

Anything new about this?